The COVID-19 pandemic has significantly increased rates of anxiety and depression worldwide. With lockdowns, social distancing measures, and the uncertainties of the pandemic, many individuals have been searching for ways to cope with stress, anxiety, and other mental health challenges. In response to this need, Hypoxia was developed as an innovative, immersive video game experience designed to teach and promote mindful breathing practices.
Objective:
The primary objective of the Hypoxia project was to create an engaging and immersive video game that utilized breath-sensing technology to help users practice mindful breathing techniques, such as box breathing, pursed lip breathing, and diaphragmatic breathing. The game aimed to provide an escapist experience for users, allowing them to find a sense of calm and relaxation during the tumultuous times of the COVID-19 pandemic.
A talented team of five members with diverse skill sets collaborated remotely over four months to bring the Hypoxia project to life. The development process involved designing captivating low-poly style 3D environments, creating an original storyline, implementing breath-sensing technology, and crafting an engaging user experience. The team also had to overcome the challenges of working remotely, relying on virtual communication platforms like Zoom for collaboration and project coordination.
Three key assessment criteria for the project were:
The Hypoxia project is a testament to the power of innovation and collaboration in addressing real-world challenges. By creating an engaging and immersive video game experience that promotes mindful breathing, the team behind Hypoxia has made a valuable contribution to the field of mental health and wellness during the COVID-19 pandemic. The World Health Organization has noted the importance of proper breathing for stress relief, and Hypoxia aims to provide an enjoyable and effective way for individuals to learn and practice these techniques.
The following roadmap outlines the development process for the Hypoxia project, broken down into four milestones achieved over 12 weeks.